Posts Tagged ‘ video game ’

Resistance: Fall of Man

Gameplay image, facing a Chimeran Hybrid. The ...

Image via Wikipedia

Right, so having been out for a whole five years, I decided that it was well and truly time to see what all the hype with the resistance series is about, a mere half-decade on. Upon booting up the game I immediately found that it bore resemblances to many other generic first person shooters, a bland American hero, standard shoot ’em up game play and quite frankly a rather poor cover system. This tone does not change through the rest of the game. Don’t get me wrong, it is enjoyable enough, but nothing particularly innovative or new here. In addition, substantial portions of the game are fought against the same enemy, with only very occasional variation; combined with relatively dull map design, this can often make the game drag.

However, whilst the single player campaign has little to commend it, Resistance comes alive in multiplayer game play. Being rather late to the series, I often had substantial waits for matches to come around, however, when they did, I was impressed by both the choice of modes and emphasis on team play, showing some features well ahead of its time.

Three out of five; worth a quick punt considering how cheap it is nowadays.

Skyrim: To Oblivion and Beyond!

So, I have to be honest, I’m a bit behind the times, and only got Skyrim today. Looking at its box? I’ve always been a sucker for matt black and a mysterious symbol, which Skyrim’s package deliver unabashedly.

Moving onto the game itself, my first impressions of it were excellent; good graphics, varied dialogue, and a combat system that appears much better than the Skyrim’s predecessor, Oblivion, although still clunky and simple compared with some RPGs. However, whilst the dread efficient leveling system has been removed, the result is not great; all skills can leveled at different times without major consequences, but in the long-term, so far as I can see, this will mean all characters heading to the same direction as opposed to the sculpted protagonists of other Elder Scrolls games, where early character choices were fundamental.

I’ll have to admit I’m not exactly near to finishing the game – but then again, who has? The sheer number of side-quests, along with the improvements to skills such as alchemy, are much more than just a distraction; they add depth and emotion to the game, as well as giving you access to better items.

In terms of your protagonist, Skyrim starts in much the same way as Oblivion – a complete unknown is given a chance by unlikely events ( I won’t give any more away).

4 out of 5 – Whilst worthy to carry the torch, I find that Skyrim’s simplifications mean that character choices don’t feel important enough.